This is our very first blog post for Ballf! It's not likely this will get many views, but in case there are one or two people who are interested in our development this early on, we will post a quick synopsis of our progress once or twice a month. Feel free to leave a comment either here or in the forum and we will be sure to answer when we get the chance. We would be more than happy to hear any positive or negative comments you may have, especially any constructive criticism you can offer. We also happily accept all cat photos.
We are thrilled to announce that we are currently working towards releasing a playable demo for everyone to try! It will contain the basic core gameplay mechanics, including different throw trajectory types, power and accuracy meters, wind, textures with their own elasticity and friction properties, and one or two levels with working goals and score cards for singleplayer. The demo will not currently contain and animations, soundtrack, sound effects, or cats. Since we've only just announced our game, we felt a playable demo was the most important thing to address, as the appeal and direction of Ballf will hopefully be a little more clear after getting to play it. After all, we can tell you that it's fun to virtually throw balls around all day, but that doesn't exactly accurately capture the whole experience. Thanks for showing an interest in Ballf, and let us know what you think!!
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AuthorWe are a two man team working together to create games using our own custom built engine. Archives
December 2016
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