We've mostly been working on new content, reworking the way old content was calculated and used, such as the elasticity and friction, adding a proper HUD, and sound effects! The ball no experiences drag due to wind resistance, make the shots have a little more realistic feel to them. They also roll much differently now, which allows the ball to roll further when putting, but also means hard throws now maintain momentum and roll further.
We tried to remove all of that unwanted plain text that was cluttering up the screen. We tried to keep a general shape and colour theme, and make it as plain and simple as possible. The less text the better. This was the result:
We are still missing sounds on the menu buttons and things like some kind of rewarding sound for getting perfect accuracy. They are minor sounds so we've left them out for now so we could get a newer version of the demo out, but we will get to it, as it is all the little things that make a big difference in the end.
We are now going to be focusing on music, finishing the SFX, animations, particle effects, and eventually multiplayer. That's a rough list of our priorities in order at the moment. There will of course be lots of time spent in between these things in order to address bugs and make the necessary changes according to the feedback we receive. Speaking of which, if you play Ballf, please feel free to send some suggestions our way!
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Thanks for taking your time to check out our game!