Ok, Boring stuff first. We haven't posted an update recently as we were making some changes to the engine that did not have any visual or gameplay significance. We've reorganized how the markers work in the editor, making it so that they contain different types of information which allows them to be more useful for all games made with the engine. The previous method did not offer enough flexibility and was quite limiting.
Unfortunately, this meant that all of the levels had to have all of the markers replaced, and have information added to them. It took a bit of time to setup the tees and goals for all of the holes and determine their par, but it will be worth it!
In the picture bellow I use flower scenery objects to show a side by side demonstration of how it affects the appearance of the environment. The objects can also be used to make small details like tufts of grass, or even household items like forks, cups, or books.